© 1997-2006
Gareth Knight
All Rights reserved
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AmigaObjects
AmigaObjects are the new buzzword that Amiga say will revolutionize
the computing industry. Little is known about them, with most
descriptions functioning as a comparison to natural world features
or marketing jargon. The Amiga Technology Brief indicates that the
technology is a network-enabled system that allows devices on
different computers to work together. For example, a laptop may be
able to use a TV tuner connected to another machine on the network.
The choice of the Java language from Sun Microsystems indicates a
move towards complete Object Orientation, working in an OO
environment. It is likely that AmigaObjects will use Java-based
devices as a jumpgate for developing their technology in embedded
devices. AmigaObjects will form the 'glue' that links 3rd party
technologies together- Java, Jini, OpenGL and several audio and
video codec's will instantly work within the OO environment.
The relationship to other AmigaObjects appears similar to the
Amiga .library system found in Classic Amigas. If the "library" is
improved at a later date, the application that accesses the library
reaps the benefit of this. A more obvious comparison could be made
to Datatype-aware paint programs. These are able to take advantage
of third party Datatypes to load image formats that did not even
exist when the application was written. This was particularly
useful in the Amigas early adoption of the PNG format, while other
operating systems were forced to wait two years for any real
support. Similarly, AmigaObjects are net-aware from the start
without the need to add this by the programmer. If there is a bug
in an AmigaObject, fixing it will instantly fix all applications
that depend upon the particular function.
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