Version Numbers
From: Allan Havemose <havemose@ix.netcom.com>
Subject: Re: Official news: New head at AI; moving to San
Diego!
Date: Sun, 21 Mar 1999 18:12:05 -0800
Let's not get confused about numbers. We've already decided to give
the REAL new
AmigaOS the release number 5. OS 5 is what will go on the
AmigaII, AmigaNG or
whatever people are calling it. Before shipping there will be a
series of alpha
and beta releases. In the early days (i.e. a year ago, when the
plans were
different), the developer OS was called release 4; which can be
somewhat
confusing.
We may give the developer release of the OS a base number of 4
and then start
counting the individual releases. In short, however, they will all
be alpha's and
beta's of release 5.
Personally, i find the use of "real" release numbers for beta
releases confusing.
I would prefer alpha-1, alpha-2, beta-1, etc., followed by OS5
release 1 etc.
When I have our developers program fully implemented, I'll let you
all know what
the numbering scheme will be.
Hope this clarifies things.
Allan Havemose, Ph.D.
Operating System Size
From: "Allan Havemose - Amiga" <havemose@gateway.net>
Subject: Re: Virtual Memory Fears was: NASA signs a deal with
Intel
Date: Sun, 11 Apr 1999 21:07:44 -0500
Bennu,
I guess I didn't see the original posting, but
1. We don't need VM to run the OS. VM is mostly for apps needing
much memory
(such as 3D rendering, image processing etc.)
2. I don't know where you have the info on the size of the new
OS from? It
certainly isn't me. We have already announced our plans to do both
computers
and information appliances, so obviously the OS will have to exist
in a
version significantly smaller than 4MB. I'd say that 256k for the
OS and 256
for the apps is about right for really small highly functional
devices. For
single function devices less rom and os is needed.
3. Re the "concept AmigaOS". Are you referring to the artwork
from last year
? Just artwork/ideas. It was presented as such as well.
If people want to post specific questions on the technology to
this group
(c.s.a.misc) I'd be happy to answer as best as I can (we can not
disclose
everything at this point).
Allan
--
----Allan Havemose, Ph.D.
Vice President, Engineering
Amiga
havemose@amiga.com
havemose@gateway.net
Dual Screen Support
From: Alex <a.thilmany@euronet.be>
Subject: Received a reply from J. Collas
Date: 19 Apr 1999 21:21:35 GMT
Hi,
Finally I mailed Jim Collas with the dual screen idea, I
gave him the
same arguments than the ones I gave in this newsgroup, and I was
very
pleased because he answered me.
I finally mailed him 4 times and he answered me 3
times.
I prefer not to say too much at this time, because I don't
want to post
wrong ideas, I'll maybe have the confirmation begining of next
month as
I know someone who will normally meet Jim at this date.
I just can say that, taking some words of Jim's mail and
making a
concrete sentence : "It shouldn't be an issue to show the Amiga NG
(the
low-cost A500 style) at the Comdex of Las Vegas standardly with a
second
slot for adding a second GFX card optionnaly, and that this card
should
be already available at the Comdex show, presenting the Amiga
low-cost
system using this feature"
Now I hope that if they do it, as I gave the idea to Jim,
to present it
with a good game demo using this feature (Quake3 should be the
ONE), but
also the OS handling this dual screen feature and maybe one or
2
applications already showing its power.
I hope they will be able to do it. I finally
explained (in fact gave
my own opinion) to Jim, that I think the main argument from Amiga
Inc
showing the A500 NG at the Comdex will be "Look at what it can do
with
its so low price". It may be already very impressive.
But from my
point of view, showing also this low-cost machine, proposing
this
feature for $100 more (let's hope such a price for the second GFX
card)
is 10x more impressive, mainly if it's already proven by some
applications and games, and a list of the enhancements possible at
any
level, as I described it in my previous post.
We'll see, but keep hope
Amiga OE Portability
From: Jim Collas <jim.collas@amiga.com>
Date: Fri, 06 Aug 1999 03:55:40 GMT
> Hi Jim, just wondering, have you read fleecy's column in
AmigaUniverse
> yet?
<SNIP>
I read it yesterday night. He did a good job describing the
current
situation in a nuetral yet informative manner. It's a good column
so
the following comments are just clarifying our position not
refuting
Fleecy's column. I don't completely agree with his assessment of
how
revolutionary our technology will be but he is entitled to his
opinion.
People will get it when we ship the product. The part about
portability
of our OE is not quite correct. A part of our OE is completely
portable
but not all of it. The info-appliance part of the OE is Java based
and
portable but the multimedia computer extensions are not. They
are
dependent on tight coupling between the OS and hardware (especially
the
processor subsystem) to achieve great multimedia performance.
AmigaObjects Analogy
Over the summer Jim Collas' analogies got weirder. In this post he
compares AmigaObjects to a cell of a human being and other object
technology to the cell of a chimpanzee
Jim Collas <jim.collas@amiga.com>
Newsgroups: comp.sys.amiga.misc
Subject: Re: Let's have a little more FAITH!
Date: Fri, 06 Aug 1999 03:29:49 GMT
Comparing Voyager or any other object technology to
AmigaObjects(TM) is
like comparing the cell of a human being to that of a chimpanzee.
They
are extremely similar structures, based on the same building
blocks
(amino acids, DNA, etc.), and perform almost identical
functions
(execute genetic code and replicate). The differences may seem
extremely subtle and virtually impossible to detect at the
genetic
level but the end results are quite radically different. One yields
a
highly intelligent (in most cases) human being capable of
complex
thinking and one yields an animal of fairly limited
capabilities.
Subtle differences in object technologies can yield similar types
of
significantly different results. There is a huge difference in
getting
it right and getting it almost right. It can make the
difference
between an interesting technology with limited capabilities
(analogous
to the chimp) and a technology that is a revolutionary building
block
to a revolutionary new computer environment (analogous to the
human
being). I believe we have developed the later. I am an engineer
by
trade and have spent 15 years working on computer technology so I
have
seen most popular variations of object technology to know the
difference. We also had several industry experts and patent
attorneys
verify my assessment. Only time will tell but I would not have left
my
job as a senior executive at Gateway if I didn't believe we had
something revolutionary to offer.
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