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© 1997-2006
Gareth Knight
All Rights reserved

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CU Amiga Magazine Logo

By September 1994, Dan Slingsby had departed and Alan Dykes took his place. With the fresh blood, came a fresh look. The resultant magazine dated, dated January 1995 symbolized the final stage of the magazines development. To avoid confusion with others, 'magazine' was tagged onto the name.  Many readers did not look at the CU box on the title, leading to confusion that the magazine was simply called 'AMIGA'. The new attachment gave the publication brand awareness, when you want to buy an Amiga magazine, buy CU Amiga Magazine.


CU Amiga December 1995CU May 1996 CU June 1996

Amiga magazines were beginning to feel the pinch as Commodores' death led to great uncertainty in the market. To counteract Amiga Format's focus on games as the main driving force, CU Amiga aimed more at the serious market. The number of tutorials increased, covering previous cover disks such as ProCalc and Directory Opus 4. They also began a series of DIY hardware installation tutorials. At first it was installing a 3.5" hard drive into an A1200, but soon expanded to cover tower conversions in later issues. Product ratings were also becoming more realistic as they began to realize the Amiga users who stayed behind did not have bottomless pockets. 1995 looked extremely bleak for the magazine as a slow death robbed CU of its pages. The situation was not bad yet but without evidence of a new machine, the platform seemed dead. In these dark days came a glimmer of hope, the November '95 issue included a CD on the cover. It was not a first for an Amiga magazine by any means, AUI, Amiga Power, and Amiga Computing all had CDs on previous issues. The CD wasn't even created by the CU staff, mostly consisting of Aminet 7. However, this was different as it was not designed to be used with a standard CD32, requiring access to Workbench. This was soon followed by the April and September 1996 editions that also included the CU 'Super CD-ROM.' The CUCD became a regular occurrence from the November 1994 edition. This made it the only Amiga magazine to have had a cassette tape (for the C64), disk, and a CD on the cover during its lifetime. The content had also changed from the shovelware of the Aminet CD to one that was actually based upon the magazine, including software mentioned that month. To herald the next generation of Amiga magazine (one that includes a CD), CU dedicated a 10 page section to the format, called CD Amiga. This soon dropped down to a few pages and was incorporated into the rest of the magazine as the format became the norm.
CU Amiga Magazine- November 1996
In December 1996, Alan Dykes quit and Tony Horgan took his place, moving from technical editor to editor. Under his control the magazine got a new life with a series of imaginative articles and features. The magazine staff shrunk to a small, but highly dedicated group, including Mat Bettinson, Andrew Korn and Neil Bothwick. Despite the drop in circulation since the beginning of the year (ABC January - June 1996: 36,856 compared to July - December 28,161), the magazine continued to improve. The lead feature always attempted to guide the reader and explain matters, covering subjects such as the range of Amiga-compatible OS' and computers that were appearing (May '97), Internet radio, tower conversions (putting an A1200 in a tower), and adding Zorro slots. The magazine also hosted world exclusives not found in any other magazine, such as Suzanne, the DIY Amiga laptop made from an A600.

The magazine began to recognize the technical nature demanded by many readers and attempted to upgrade the Amiga. Emphasizing the expansion possibilities, CU Amiga in association with ClickBoom presented a wish list of games to be converted to the Amiga. By showing there was a demand for such games they hoped to save the Amiga from the vicious circle that plagued the market- people would not upgrade because game companies did not produce games requiring a higher spec, which in turn there would not be enough Amiga users that were able to run the game. The magazine even improved on the Amigas audio hardware by including a PCB on the cover. A first for an Amiga magazine! The Project XG PCB on the September 1997 issue allowed any Amiga to use 16-bit sound when combined with an XG sound card. CU Amiga suffered the smallest drop in readership, just 2.7 from 28,161 (July- Dec '96) to 27,391 (Jan-June '97). Despite the number of people leaving the market, the drop in readership can be blamed on those using the internet to get the latest Amiga news and software. In a way, the Amiga magazines shot themselves in the foot by teaching people how to get onto the Internet, and become self reliant!

The cover software had also continued to improve of 1997 with a host of serious software, including Image Studio (May), ProPage 4.1 (June), Storm C Compiler + Turbo Print 5 Lite (August), and Vista Pro (September). October bought the first release of TFX. A flight simulator originally due for release in 1994 that had been continually delayed and then canceled by its creators.

The December 1997 issue represented a contradiction in the Amiga market. If it was dying, as many were saying, how could CU Amiga afford to increase the number of pages from 108 (where it had been since November 1996) to 116? Having expanded the Amiga in the past year, CU set its sights on running software on the improved processors. The December edition gave away the full version of PC Task 3.1, with MS DOS 3.3, allowing Amiga users to run 286 software. There was also a feature on the spec needed to run certain Mac games on the Amiga. Soon followed by a lead feature on setting up the MacOS in the April '98 edition. This issue included a version of Shapeshifter, as well as the freely-distributable MacOS 7, and a range of Mac software for use with the new OS.
The high quality features continued with articles on ISDN, the Millennium Bug (which surprising many by showing the Amiga did suffer from it to an extent), media processors, and the potential AmigaNG kernel, BeOS.

CU Amiga- The Lawbreaker

The addition of the CUCD allowed more material to be included with the magazine. In attempting to include the material readers wanted, the magazine sometimes accidentally broke copyright on some software. The oft mentioned MacOS that was part of the Shapeshifter special was not illegal, being freely distributable. The only dodgy thing about it was the fact it was intended for use under emulation rather than the real McCoy. The publisher got into trouble with the distribution of the AP2 web site - A collection of articles from Amiga Power. Legal action ensued resulting in EMAP paying for the magazines mistake. Confusingly no one seemed to notice the inclusion of MS DOS 3.3 on the PC Task hardfile. There was also an incident in the last issue where CU accidentally included a set of icons, which many would consider to be pornographic. CU Amiga ingratiated itself to the readers providing software the readers wanted, but in some cases accidentally walked the wrong side of legality.

The Covers

The magazine covers had always been feature lead (based upon an article rather a particular product or game), with the possible exception of the Quake cover. It is here where the writers abilities shined, with a series of eye-catching, imaginative covers. Who can forget the likes of the controversial Space Boy (June '98) for the games programming feature, or the Sperm cover (September '98) for the "Come together" networking article. In comparison to Amiga Format's rather bland design these were fantastic, showing that the Amiga was not dead.
CU March 1997CU Amiga Magazine- June 1998

End of an Era

The ride had to come to an end eventually but few expected it to come so soon- just when it became the world's biggest selling Amiga magazine. Dated October 1998, it was exactly 15 years since the first issue had rolled off the presses. The announcement of the closure was made on the CU-List on August 17th, the same day the official UK magazine circulation figures were released. This showed a drop in readership from 24, 358 (ABC July - December 1997) to 21, 599 (January - June 1998). The magazine had dropped into losses and rather than halving the staff, pages and reducing the quality of the magazine it was decided to allow it to go out with a bang. It was cancelled for the EMAP shareholders. Ironically the figures showed the magazine was still the worlds' biggest selling Amiga magazine in the world.
The final issue met the high expectations with a final stab at immortality. Like previous issues it was still 108 pages. The cover was printed upside down with the logo appearing at the bottom crushed by a replica Monty Python foot (unfortunately not the official one because CU could not get permission). Unlike other magazines (Amiga Computing, Amiga Action and Amiga User International immediately springing to mind), EMAP had obviously trusted the CU staff to create a final issue that was of the same high standard. This trust was well rewarded with the usual range of technical (Tech Scene) and game (Screen Scene) reviews, examining titles such as X Men: Ravages of the Apocalypse and the Ateo Bus.
Realizing the effect that the magazines closure could have on the market, the final issue broke from tradition by looking to the future rather than the past. Features included an interview with Fleecy Moss, then of Amiga Inc. and a look at some of the other Amiga magazines available. The magazine attempted to show, despite its demise the Amiga market was still alive. The Points of View section allowed the CU staff to reflect on the end of CU Amiga and the future of the platform.
CU Amiga Magazine- October 1998

A Fitting End?

It's hard to say if CU Amiga Magazine had a fitting death. Certainly the magazine ended on a high note rather than face the humiliation of page cuts and staff layoffs. Emap had already sold 'The One Amiga' to another publisher (Maverick) and seen its name dragged through the mud. To do the same with CU would border on traitorous.
The CU staff pulled out all the stops to make this one of the best issues ever. However, there was no sense of closure, perhaps because they were trying to show that the market was still very much alive. The magazine went out of its way to show alternative titles that would take its readers into the next century. Still, the 15 year arc remains incomplete. Apart from a small image of 1985 edition of Commodore User there is no sign of the magazines history. The magazine lacks any analysis of the past, the change in the market and the magazine as a result. Perhaps it is asking too much. Its evolution caused it to reach many an en-passe - points of no return. The hundred or more writers that have worked on the mag have bought a range of skills that have shaped its course. Even EMAP do not seem to possess a first edition of Commodore User. The only consistency between the first and last issue was the self-indulgency of the covers, heralding the birth and death of the magazine.
For the first time since the birth of the computer industry there was no magazine to cover it in CU's immutable style. There is only one final thing to say about the magazine that has seen the industry evolve from its first breath to the multimedia revolution.

See you, CU!

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