The Ultimate Games Machine
Developer: Amiga Format
Month of presentation: September 1989, Issue 2.
This futuristic machine was Amiga Format's concept design for
the ultimate gaming system back in 1989. The specifications were
based upon a range of opinions from programmers and the Amiga
Format team on what would make the perfect Amiga. In addition, two
concept designs were drawn to illustrate how the machines may
look.
View Cray lookalike (31k)
View Flat-screen machine (38.7k)
The machine specifications placed a number of features on the
agenda:
CPU |
68030 or '040 (on an rack-mounted CPU unit) |
Graphics |
Hardware sprites of any size |
Memory |
2 - 8Mb of RAM as standard |
Display |
256 - 512 colours on screen from a palette of 16.7 million (HAM
was seen as unusuable).
dual monitor support and two mice to control the independent
screens |
Audio |
built-in MIDI and stereo sound sampler |
Storage |
3.5/5.25-inch floppy drive, CD-ROM, 80Mb SCSI hard drive |
Operating System |
Built-in OS support for Memory Management |
|
genlock and scanner. |
Emulation |
Unix and Mac emulation as standard |
Others |
a waterproof keyboard and pause key for games |
The machine described on this page is the product of
speculation and the desires by various Amiga magazines on what
would make the perfect Amiga. In other words, THEY ARE PURE
FICTION. They reveal a great deal on the state of the
market at the time and the perceived needs of the Amiga
consumer.
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