Unreleased Commodore Devices
During the years Commodore have developed many things that have
never been seen by the public. These great things, if released,
could have changed the Amiga as we know it. For example, the Scarab
could have revolutionized the Amiga community allowing the use of
cheap SVGA monitors as standard in 1994 rather than during 1996
when they became affordable enough to be an object of desire. Here
are a few of projects, printed in order of development, that Dave
Haynie spearheaded over the years at Commodore. This page is based
upon facts created from comments by Dave Haynie on Usenet as well
as certain web sites that have included information on Commodore
products.
A2630 After months of being developed as a
side project it was released. The A2630 was an 68030 accelerator
running at 25 MHz for the A2000. It was fitted with a 68882
co-processor and 4MB RAM.
BIGRAM
Developed during 1988, only two prototypes of the BigRAM board was
produced. It was a 16Mb RAM board designed for the A2630.
FASTRAM An other attempt at a RAM expansion
for the A2630, this time it was an 8MB board with fast page
support.
BIGRAMZ3 The BigRAMZ3 is a 64MB Zorro III
memory card that supported Zorro III burst. Benchmarks rated it at
around 80% of the speed of local bus memory. Allegedly, it was
created as an example of Zorro III card design for the Developers
Conference during 1991 and only two weeks to design.
A2631 I shall reprint the original
description of the A2631 by Dave Haynie:
After the A3000 went out, Commodore was still, strangely enough,
shipping lots of A2500/30s. Certain niches wanted the larger box of
the A2000. Every A2500 got an A2630 and A2091 board. One Friday,
over beer and Mexican food, Dave Haynie and Greg Berlin got the
idea that this was stupid, in the light of the A3000 architecture.
So the next week, Dave cranked out a replacement, based on the
A3000 architecture, which we called the A2631. This was an A2000
CPU socket board with Buster, RAMSEY, the DMAC and SCSI chip,
68030, and 68882. It cost less than the A2630, delivered high
performance SCSI, and could take 16MB of RAM. Management wasn't
interested, even though it would have saved money. Two prototype
boards were built.
Gemini The Gemini was a multiprocessing board,
designed to test and stress the features of the Level II Buster
chip (Rev 8 and beyond). It included two 68030 processors, each
with 4MB of RAM and independent Zorro III access. Only two were
built.
Acutiator The Acutiator was never
prototyped although it is possible to make. It was the code name
for new system-level architecture. Aimed at a cost effective, high
performance system it was to be a replacement for the A3000
architecture used in all A3000 and A4000 systems. In a similar
style to the BoXeR boards of today, the system was to be entirely
modular in design with a system board design that was independent
of CPU or graphics subsystems. The design was originally to use
Dave Haynies' design, the Amiga Modular Interconnect bus, but with
the release of the similar PCI bus it swapped to this. It never got
into the prototype stage and was almost entirely ignored.
Scarab
Once again I shall reprint the whole description of the
Scarab high-performance graphics card:
The SCARAB board, the last thing Haynie worked on at Commodore, was
an effort to build a high performance graphics card based on
off-the-shelf SVGA chips. The card ran a PCI bus locally, with
bridges to Zorro III and to the video slot. With the video slot
interface, Amiga chip graphics could be converted, in real time, to
PCI cycles, which wrote the SVGA graphic memory, in a window
controlled by SCARAB registers. In essence, this was a programmable
"flickerFixer" that could handle any scan rate. The board could
also support "hybrid" graphics modes, where in the Amiga chips were
still used, but went into a very slow scan mode, so they could put
out 1024x768 at 8 bits in slow scan, which would be converted to
72Hz non-interlaced by SCARAB (this is somewhat like "Hedley
hires", an easy addition to the AmigaOS). RTG drivers would
ultimately hit the board, directly, over Zorro III. Lots of design
work went into this, but it became pretty clear there was no money
left to actually build any of it.
BACK
|